From playgrounds, arenas, and tabletops to computers, mobile devices, and video game consoles, games and play are a vibrant and diverse cultural form and a fundamental part of human society. Why do we make and play games? How do games produce experiences, make meaning, and reflect or refract ideology, and what impact do they have on players? Who gets to make, play, and find representation in games and who is left out? What role do games play in the contemporary media ecosystem? This seminar-style class will explore issues around games both analog and digital from a variety of critical perspectives, including history, industry, technology, culture, politics, and aesthetics.